Tate Modern: States of matter
How do we create an artistic video experience about the opening of Tate Modern’s extension while avoiding the pitfalls of turning it into a promotional video?
Tate approached us for the creation of an interactive video experience under the scope of their TateShots programme. We saw an amazing opportunity to feature the new Tate Modern’s extension in a raw state, before its opening to the public.
Through various exchanges with Tate and our good friends at the digital agency Phantom, who agreed to collaborate on this project, we proposed and refined a concept of interactive, multilayered video experience. The experience would revolve around the exploration of the past, present and future of Tate Modern, seen with reference to the history of the Bankside power station that hosts it. The project now had a name: States of Matter.
From its inception, we intended the experience to be very musical in its nature. Viewers would be able to activate and deactivate video layers and their associated musical stems. We were aiming for an eerie experience, with dark undertones. We naturally thought of Sigur Rós as a perfect fit for the project, and were absolutely delighted when Orri and Georg agreed to create the track after a short creative discussion.
We figured out the storyboard as the music was being developed, in constant collaboration with Sigur Rós and Tate, in order to make sure each stem of the track would explore a specific theme within the overarching concepts of States of Matter. The Liquid track would observe a living fluid in the Drum, in Tate Modern’s extension. The Solid track would parallel archive footage with the lobby of the extension. The Air track would follow mysterious workers and a box in the extension’s upper floors. The Plasma track would explore the shell of the extension through modified drone footage.
We visited the busy construction site of Tate Modern’s extension in order to best arrange the shoot around the construction’s requirements. Once everything was sorted, we assembled a dream team to shoot all the footage we would need.
We were far from being done. In addition to matching all tracks to the music and to developing the intricate interactive video player, we also needed extensive CGI work on the Liquid and Plasma tracks. Moto were the ones in charge, and did a fantastic job.